CHAPTER 9 ADVANCED DRAWING 363 An understanding of perspective will help not only with drawing, but any time you have to make an alteration to an existing image. Getting the angles, warps, and shapes just right can seem impossible using LARTM ( Looks About Right To Me ), but is easy when you know how to draw perspective lines. The GIMP doesn t let you set up guides that aren t exactly vertical or horizontal to help with the Perspective tool. But that s okay: by drawing lines in a separate layer, as shown here, you can still find your vanishing points, and then let them guide you when using the Perspective tool. Then make the layer invisible before you save. In many cases (such as this one), the vanishing point is so distant, it s off the edge of the picture. That s perfectly normal. Sometimes old-world draftsmen (circa 1990) would stick a pin into their drafting board way off the work, and line up their guides with a ruler. Not so easy with a screen! But you can use the same trick you see in Figure 9-29. Make your guides smaller on a separate layer, and then scale them up to the proper size. By using vanishing points with the GIMP s Perspective tool and adding a realistic shadow, you can convincingly stick just about any object into even the most distorted background. Adding Reflections and Shading To draw Tux s shadow on the dunes, you had to have an idea of where the light was coming from. If you wanted to make an object look really three-dimensional, you d want more than just a shadow: you d want highlighting on the side of the object that faces the light, and shading on the other side of the object. Remember shading the box in Chapter 4? This is similar, but with curved objects there are a few other details involved. Rather than using Tux, I ll use a simpler example: I ll show you how to make a sphere. Note GIMP has a plug-in to make a sphere for you, in the Xtns menu of the Toolbox. But once you know how to shade a sphere, you can use similar techniques to shade any object. In Chapter 11, you ll learn more about how the Sphere plug-in works.
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